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Books with author David Antram

  • You Wouldn't Want to Live Without Gaming!

    Jim Pipe, David Antram

    Paperback (Franklin Watts, Sept. 1, 2018)
    Learn about the many uses and positive effects of video games: how they can be a teaching aid, exercise our bodies and brains, stimulate our creativity, and bring people together.This series takes readers (Ages 8-12) on a historical journey, examining how people coped in the past and how they developed ingenious ways to make life safer and less unpleasant. Each book features full-color cartoon-style illustrations and hilarious speech bubbles to heighten interest, making the series attractive even to reluctant readers.Humans have always loved to play games, from dice games in ancient Iran 5,000 years ago to chess and cards in the Middle Ages. While Victorians loved board games, the first video games appeared over 50 years ago. Today, fanaticism over console games is at an all-time high, with players arguing passionately why one console is better than another.
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  • Manga Action Figures

    David Antram

    Paperback (Powerkids Pr, Jan. 15, 2012)
    Provides step-by-step instructions on drawing manga characters and scenes, including a jumping fighter, a mecha giant robot, and a vampire fight.
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  • You WouldnÂ’t Want to Climb Mount Everest!

    Ian Graham, David Antram

    Library Binding (Franklin Watts, Sept. 1, 2010)
    This lively, interactive series will enthrall young and reluctant readers by making them part of the story, inviting them to become the main character and revel in the gory, dark, horrific side of life during important eras in history.
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  • Manga Action Figures

    David Antram

    Library Binding (Powerkids Pr, Jan. 15, 2012)
    The Japanese-style of drawing, manga, is one of the most exciting things in the graphic novel market. Thanks to this helpful guide, young artists will be able to draw their favorite stylized characters with ease. Completed drawings encourage readers to develop their own skills while developing their own style. Soon readers will be able to create their own unique action figures who can go on their own manga-style adventures.
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  • You Wouldn't Want to Be a Skyscraper Builder!

    John Malam, David Antram

    Paperback (Franklin Watts, March 1, 2009)
    You are a crew member building a new skyscraper called the Empire State Building.This interactive series will enthrall young and reluctant readers (Ages 8-12) by making them part of the story, inviting them to become the main character. Each book uses humorous illustrations to depict the sometimes dark and horrific side of life during important eras in history. This book offers a humorous look of the life of a crew member building a new skyscraper called the Empire State Building while doing different jobs such a wrecker, catcher for a riveting gang, and sky boy.
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  • You Wouldn't Want to Be Sir Isaac Newton!

    Ian Graham, David Antram

    Paperback (Franklin Watts, March 1, 2013)
    In 17th-century England, a scientific revolution is under way.This interactive series will enthrall young and reluctant readers (Ages 8-12) by making them part of the story, inviting them to become the main character. Each book uses humorous illustrations to depict the sometimes dark and horrific side of life during important eras in history. Scholars are pushing back the boundaries of mathematics and unlocking the secrets of the universe. And the greatest of them all is Isaac Newton-a secretive, obsessive man with few friends, who is destined to change for ever the way we look at the world.
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  • You Wouldn't Want To Be A Salem Witch!

    Jim Pipe, David Antram

    Library Binding (Turtleback, March 1, 2009)
    FOR USE IN SCHOOLS AND LIBRARIES ONLY. So you think your friends and family will stick by you through thick and thin? Then you wouldn't want to be accused of practicing witchcraft in 17th-century Salem--where practically everyone you know would send you to prison or even Gallows Hill, just to save themselves.
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  • How to Draw Pirates

    David Antram

    Library Binding (Powerkids Pr, Aug. 15, 2011)
    Readers will learn to draw swashbucklers, buccaneers and famous pirates from history in this exciting volume. Starting with the basics, this book guides young artists through creating fearsome pirates and exciting ship scenes. Easy-to-follow instructions allow aspiring artists to put their favorite seafarers on paper.
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  • The Art of Drawing Manga Boys

    David Antram

    Library Binding (Book House, Jan. 1, 2016)
    These books offer artists the superhero models and weapons that helps a new artist become a strong manga cartoonist. With discussion that ranges from pencil and materials to shading, layering and perspective, these are high interest subjects that strongly support the discovery routines of STEAM enviroments, will supporting the reader with projects of progressive complexity.
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  • You Wouldn't Want to Be Cleopatra!: An Egyptian Ruler You'd Rather Not Be

    Jim Pipe, David Antram

    Paperback (Franklin Watts, March 1, 2007)
    Humorous text and illustrations describe what life must have been like for the Egyptian princess, describing how she had to rule a kingdom, protect her throne from her brother, Ptolemy, and woo Roman invaders.
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  • Colour Your Own Thank You Cards

    David Antram

    Card Book (Salariya Book Company Ltd, )
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  • Manga Monsters

    David Antram

    Library Binding (Smart Apple Media, Jan. 1, 2016)
    These books offer artists the monster models and monster weaponry that help a new artist become a strong manga cartoonist. With discussion that ranges from pencil and materials to shading, layering and perspective, these are high interest subjects that strongly support the discovery routines of STEAM enviroments, will supporting the reader with projects of progressive complexity.
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